Wednesday 27 July 2011

Free-For0All

 I believe it is, and will always be, one of my favourite non-standard casual formats that my friends and I play: FREE-FOR-ALL *said in a SSB announcer voice*

  • You need at least 3 players to play free-for-all
  • Every other player is your opponent, you need to defeat all opponents to win, or fulfill a win condition
  • Each player must take a turn before anyone can attack (the player that has the opening turn of the duel gets the first chance to attack in his/her second turn)
  • Effects that target an opponent card(s) only affects one opponent. Cards that affect "both you and your opponent" affect everyone who is playing"
  • Standard Yu-Gi-Oh Rules apply

The biggest problem that free-for-alls have? 1 person will always be teamed up on, unfairly ending the duel early for him. With that in mind, I came up with certain suggestions to fix that problem.

NOTE: Assume that five players are playing for all of my scenarios.

Scenario 1: Attack Right, Defend Left
While the origins of this rule can be found in MtG, my friends and I did not steal this straight from that game. Basically the title explains it all, assuming you are going in a clockwise direction when taking turns, in which it's "Defend Right, Attack Left". You can only attack the person that took his/her turn before you. With this rule, no one will be teamed up on, making free-for alls more fair and fun. you could even eliminate the "everyone must take a turn before attacking" rule when using these rules.

Scenario 2: Fatal-"Five"-Way (replace "Five" with the number of players.)
The name and idea came from the WWE, and the idea of how that wrestling match type works out translates well into free-for-alls as well. Standard free-for-all rules apply here, with one small change in the win condition. If you land the finishing blow and eliminate a player from the game, you win the entire duel. Seems easy enough, wait for the others to make a hole and sweep in for the easy kill on a weakened opponent right? Well, there's also this rule that is added when playing with this rule:
  • Every time your opponent declares an attack to another player, you may activate this effect. Select 1 monster on your side of the field and give control of it to one of your opponents. The monster returns to your side of the field at the end of the turn. This effect cannot be negated or chained to.
Not so easy now isn't it xP. 


Scenario 3: Star
This rule can only be played when you are having a free for all with 5 people. When seated in a circle, look at the person on your immediate left and right. Those people are your allies. The other two people are your enemies, and both must be defeated in order to win. The "give monster" rule is also in effect when playing this rule, just in case your ally might be in trouble, and it is fully possible for two players to win at the same time, or even win while being eliminated earlier in the duel, depending on who is eliminated.

No comments:

Post a Comment